“The king of the
modern-era JRPG is finally back with an even more thrilling adventure”
What is Persona 5?
The game follows a group of young high-schoolers trying to
seek out the truth within several incidents in Japan, in the guise of Phantom
Thieves, and reveal it to the public. Aided with a talking cat and their
persona power, can they truly succeed at what they set out to do?
And what do I think about it?
Holly molly Guacamole…
The bar on the Persona series was set as high as the sky
back in 2008, thanks to the critically-aclaimed release of Persona 4. Not just
in the series though, it sets the bar on how a JRPG should fare not only in
Japan, but also in the west. It was so addicting that I end up replaying it
countless times back in 2010 [Yes, I played Persona 4 around 2010] and I think
it was after around 6 months of playing it that I was finally getting bored of
it. After unlocking every persona, and completing several personal challenges,
as well as maxing out all the available Social links.
But we’re here to talk about Persona 5, not Persona 4.
Persona 5 was able to live up to the expectations of the
anticipations. Maybe it was met by a troubled production [It was announced far
back in 2013 and was expected to release on Winter 2014, only to finally be
relased at around September 2016 in Japan and April 2017 in the west] but it
was worth the wait.
The game is complete. It’s as if the production team taken
the Persona 3 and Persona 4 and mix it up into a single perfect game, that is
Persona 5. I was taken aback by how I was engrossed at my first playthrough
though. I was thankful too that it got released in PS3. Even though i have PS4 console, i still think that PS3 is the console closest for me.
Here the group is chatting in a group message. |
The core battle system still largely remains the same, as
there is no reason for changing it altogether. There is a simple gun-shooting
attack that is very good at clearing enemies, though other than that, the
battle remains the same. Oh, and the fact that our entire party got experience
points too is a plus for me.
The shadows we battle are now personas that we can negotiate to come to our heart. The negotiation, as well as the fact that they are our enemies first, are similiar and perhaps a nod to the older series of Megami Tensei. It was great add-on though, as it is more preferable and logical rather than picking up cards that suddenly appear in our mind. And this way, our friends knew about our innate ability to control multiple persona. They even give their own comment when we capture a persona.
My only complaints about the battle systems are two. First
is the Hama-Mudo skill. It was so annoying that my character died numerous time
thanks to that pathetic instant-kill ability after a long exploration of the
palace [We’ll get to Palaces later]. The fact that Homonculus is now as
expensive as buying a car does not help as well. This makes finding persona
that can block the said skill all more important. Next is the fact that when
our character dies, the game is still over. Honestly, why am I even stacking up
them Revival Beads and Balm of Lifes if when I die, the game ends? I think the
game should still continue even after I die, so that protecting us is not that
necessary. I spent almost every boss-battle having two of my team on the
support while I am solely on the offense.
The battle system is unchanged, and this art from the all-out attack is very cool |
Remember the core strength of Persona series? The Social
Links? It has been replaced with a Confidant system, though it is still the
same as Social links. Difference was, Confidant now grants a specific ability
that will certainly help in the playthrough. Some are very helpful, such as
allowing you to brew coffee to restore SP, other might be as useless as knowing
what is the next confidant ability that you will unlock. However, the change in
Social links into Confidant makes it all too necessary and rewarding now to
level up the Confidant level, since it grants not only Persona level upon
fusion, but also helpful abilities.
Confidant systems also help us knowing the character better.
It always tells a good story while rewarding us with important gameplay value
later. My personal favourite would be Kawakami Sadayo and Takemi Tae’s
confidant story. I was engrossed in their story so much that I rued my decision
to be romantically-involved with a party member so early in the game. If you
are curious at how their confidant story plays out, find it out yourself. I
will not spoil it, as it was too good to be spoiled. Kawakami also offers one
of the best confidant ability in the game.
My only complaints about the confidant’s story is the fact
that they all follow one similar pattern. First we meet them, then we listen to
their trouble, then we learn who is messing with them, then we delete the
person who is messing with them, and then it maxes out. That’s it.
And the nightlife feature of Persona 4 Golden was carried
over to the game, allowing us to spend the night with things such as studying,
eating, or even raising confidant levels. Some confidants are even available
only at nights, making both day and night choices all the more important, but
making it easier to max out everyone.
Confidant system still remains the core strength of the series |
The ability to go out at night is also a good addition to the game. |
I don’t want to spoil much of the story as I will only cover
several important aspects on the game. Persona always excel at telling good
story while delivering us a great gaming-experience. Though that being said, if
anything, one of the main antagonist is a bit similar.
Remember Adachi? The big-bad antagonist of Persona 4? Well,
this time we are treated with a similar character as Adachi as one of the
antagonist on the game. However, when I found out that Adachi was the one
behind almost everything in P4, I was genuinely surprised since I didn’t see
this coming, but when this said character in Persona 5 was revealed to be one
of the main antagonist’s lackey, I wasn’t as surprised, as I have my suspicion
far back in my gameplay. However, the joy of that antagonist being revealed as
one was there though, as my theory was proven correct.
I mean… How can that person even know a cat could talk? That
was on my mind ever since he said something suspicious.
Anyways…
Let’s speak characters.
This time, we are not treated with an aesthetically-regular
silent protagonist. Our protagonist, in anime cutscenes, would speak every so
often, though not in 3D animations, except in battle, or when he was relishing
in a moment. It was a welcome addition though.
Oh, those anime cutscenes are abundant here, and it was great.
By far, my favourite character of the entire game was
Morgana. The feline was truly the embodiment of every fun-factor this game had
for me. I mean, ever since he moved in to live with our protagonist, he always
comment on every single thing, and that makes my Persona 5 experience all more
enganging than usual. His commentary is always funny but spot-on, and is always
helpful as well. After all, he kept reminding me to check on a yet-unlocked
confidant by giving a smart remarks everytime we returned home, as well as his
tendency of reminding me every Sunday that the shopping program is on.
Cassandra Lee is also a perfect fit for Morgana’s voice.
Given her knowledge of voicing mascot-like character in the past [I’m talking
about Q-Bey], she sounds so affectionate and makes Morgana sounds very cute.
Morgana can also transform into a car for some reason!
Morgana's commentary on our life adds a very unique color to our gaming experience. |
And who is my least-favourite character? That would be Ryuji
Sakamoto. There are several reasons for this. First of all, he is annoying as
heck, as he would annoy every single character, especially Morgana, for no
reason at all. Second, he is too busy thinking about the Phantom Thieves’
popularity in the world rather than what they have actually accomplished. That
makes me wondering whether he was actually genuine in his work as a Phantom
Thief or not, though all that doubt was erased after a certain point in the
story. Lastly, he sounds so bland and almost like Yosuke. Problem was, Yosuke
was more enganging than Ryuji. To me, he is like an obnoxious Kanji with a
knack for teasing and joking of Yosuke, though mixed in with Junpei’s level of
annoyance. That’s right, Junpei is my least-liked character in P3.
As for the others, I think everyone is okay. Ann was good in
her role as the beauty of the group, and her garbage-level of acting was
something else. Yusuke’s lack of tact for any kind of situation is really
something that he truly excels at. Haru’s innocent demeanor is also cute, and
Futaba was very likable too, thanks to her behavior towards everyone else, save
for her voice.
Special mention goes to Makoto. At first, I didn’t really
like her, due to her calm personality that emits out a threatening aura
[Sheesh, that’s what you get from being named Queen.] as well as her battle
outfit that is so reminiscent as that of a Mad-Max. However, all that changed
after a certain point in the story for me. When the group infiltrated Sojiro’s
home to meet Futaba, Makoto displayed a new outlook in her personality, and
when she was surprised by Futaba’s sudden appearance and mistakenly took it for
a ghost, her reaction to that was really feminine and cute for me. When she
displays that demeanor, it was like my view for her completely changed.
The entire cast of playable character has their own unique charm |
This is the school festival, and they are still together... |
Oh, my romantic partner here is Ann. A gentleman only has one partner. |
What about the confidants? All of them are okay and likable
too, if you follow their confidant route. Even that politician that I disliked
earlier managed to tell a very good story. However, I was not able to complete
his confidant route, as he has a certain time limit to finish his confidant
level, before it was locked from ever being completed. If you plan to maximize
everyone, maximize this guy first, okay? His name is Toranosuke Yoshida.
Now, with that said and done, I want to talk about voice
actings. The level of Japanese and English voice actor was balanced. The
Japanese voices was embedded with a star-level of quality, while the English
one were good enough. I was not able to play with the Japanese voice acting,
but seeing several good names there, I have high hopes that it would certainly
be good. As for the English voices, Cassandra Lee [Morgana] and Jamieson Price
[Sojiro Sakura] stood out as the best in the game.
On a special note, it seems that they finally changed Igor’s
voice. It's about time, since Isamu's long since deceased and i think he
wouldn't mind that Igor's voice changed. Since they've been using Isamu's voice
after his death, Igor was lacking in interaction within the story and it's
either Margaret or Elizabeth who needs to tell the Velvet Room story. Now, with
his new voice, Igor is all ready to be more expressive and tell his own story.
That aside, his voice sounds very bad-ass. That is… Ah well… Find that out
yourself.
Igor's voice is changed! |
The setting was very, very great. Let me tell you, it’s like
they combine both the settings of Persona 3 and Persona 4 into one cohesive
unit. The school is a reminiscent of Persona 4’s Yasogami High School, while
the city is really similar to that of Tatsumi Port Island from Persona 3,
though it is set actually in Japan. There’s even Shibuya, Akihabara, and even
the Tokyo Skytree to name a few. It was a delight.
The one that stood out from the rest for me was the
Inokashira Park and Shinjuku though. Inokashira park gives a vibrant and
tranquil atmosphere, while the nightlife of Shinjuku is really on full view
here. The rest was good too.
The school is similiar to Yasogami from P4 |
Now… Let us talk about dungeons.
Again, like above, the dungeons here is like Persona 3 and
Persona 4 combined again, but not into one cohesive unit, rather a divided unit
but managed to stood alone on their own two feet. In Persona 3, there is
Tartarus, while in Persona 4, there is the TV world.
In Persona 5, There
is Memento which looks very similar to that of a Tartarus. Memento serves as a
place to grind for level, though it would play as one of the important aspect
of the game, while Palace here is the most important level. This place always
contain the Arc’s current boss, and represent their inner feelings. For
example, the first boss, Suguru Kamoshida, view the school as his castle and he
is the king. Thus, his distorted palace is a castle and his shadow self is a
King. Simple yes? But it tells their distorted heart perfectly. And this is
highly reminiscent of the TV world in my opinion. Remember how Yukiko view
herself as a princess locked in a cage, that is a castle? That is what her
world looks like. See the similiarity?
The palaces were beautiful, unique, and at times, were breathtaking. While Memento looks totally bland, just like a normal dungeon from just another RPG games. Thankfully, Memento serves only as a place to grind and fulfill several requests, though it will be utilized later. After all, Morgana kept reminding us of that.
This is Memento, highly reminiscent of Tartarus from P3. |
While this is palaces, reminiscent of the TV World from P4. |
Dungeon-crawling here now implements sneak system, akin to
what was perceived in the original Metal Gear Rising aimed to do. We can search
out hiding spot one to another and then finally ambush the shadow enemy to give
us advantage in battle, or we can just ignore the shadow altogether. It’s
simplistic nature, as well as it’s easy to use, encourages player to be more
sneaky rather than directly combating them.
In the palaces, there are sets of things to be done. The
goal in the palace is to steal the owner’s treasure to trigger a change in
reality, and as such, it is only logical that the treasure is well guarded,
though a calling card is needed to be sent so that the treasure finally
appears. The missions are always linear, find palace, infiltrate it and
identify the route to the treasure, send the calling card, battle the boss, and
finally steal the treasure. The pattern is similar, but it never gets old for
me.
For me, when we are about to take the treasure, it is the
heist phase. And the accompanying heist soundtrack is very satisfying [Life
will Change] as the title mirrors what would happen should the treasure be
successfully stolen.
We can either sneak or go full-front to the enemy, though sneaking is more appreciated in the game. |
The accompanying boss-battles are also excellent. It’s
challenging, fun, and the boss designs are disgustingly-cool. There are several
times that we need to send out a party member to do some strategy that will
make the battle flow in our favor, forcing us to rethink our strategy.
Stand-out boss battle for me was Madarame’s. I mean,
battling 5 paintings that keep respawning after one all-out attack is
frustrating, challenging, and rewarding when it is finished.
What about the music. Musics are the most important thing in
the game, as it truly embodies the game. Without the correct music, this game
will certainly fail. Thankfully, the music is composed by the series’ stalwart
Shoji Meguro and he did deliver a great musical score for the game. Maybe it is
not as good as the past games, but it fits the game so well, that I can’t help
but hum the Life will Change everytime it plays out.
The music keeps us enganged to the game. |
Personas on the game were rewarding should the confidant
level of the arcane is maxed, as usual. However, one thing to note is that we
need to fill out the strength confidant to unlock more fusion potential in the
game.
And then, there was this feature of High-level fee
fusioning, where we can fusion summon a persona that has level higher than our
level, but it will require a certain amount of fee. For example, I want to
summon Kohryu [Level 76] but my level is still 63. I can fusion summon Kohryu,
at the cost of a hefty sum of money.
This is a welcome addition in the series, though doing this
will let you steamroll through boss. For example, the second to last boss was
very though, but I was able to steamroll him thanks to Kohryu’s overpowered
damage [Concentrate + Psycho Force boosted with Psy Amp is potent]. My team was
practically on the support while I was solely on the offense at that time.
Lastly, I want to talk about the lackluster last boss the
game provided me with. This might spoil the game a bit, so it’s best to skip
this part altogether if you don’t want to. I’ll try not to spoil as much.
Remember how we beat Nyx from Persona 3 and Izanami from Persona
4 solely with our potential, guided by Igor? Well, this time, we are treated
with a Goku’s Universal Spirit Bomb-esque ending, as everyone in Japan just
gives us enough power to finally awakens our hidden persona and bang, it’s
over. When that finishes play out, I was like “Talk about Cliché…”
Though the ending was good, a fit for a series so good. I
will not spoil that part though.
I finished the game at 100 Hour mark in almost two weeks.
Everyday, I would play for like 8 hours or so, from afternoon to night. This is
a step up for modern games though. My brother confessed that Final Fantasy XV’s
playthrough was roughly 30 hours or so, and he was already driving around the
world by that time. Hopefully, modern games that will come out could follow Persona
5’s pattern of over 80 hours of gameplay.
All in all, Persona 5 is a very complete game. It is
essentially, the same as older persona entry, but with a few oomph added into
it, while perfecting several core mechanics from the past. There are several
issues and complaints that still lingers, but it’s shallow, compared to how
deep the game has delved into. Great settings, great gameplay, good story, good
music, great characters… What more could you ask?
This is essentially for anyone’s to play, but not to anyone
underage, as several Personas are very revealing in nature. Ann’s outfit is
also very tempting in my opinion. There are several bullying and abuse
mentioned here, as well as several mature storylines.
The beach scene were also fulfilling. |
As my first playthrough of Persona 5 is over, i look forward for my next playthrough. |
The good : Morgana, tweak in Confidant [Social Links
system], offers an exhilirating japanese high-school student experience, battle system is unchaged and remains great, each of the palaces has their own charms, boss battles sometimes make your heart skip a beat, unpredictable but logical final antagonist.
The bad : Ryuji Sakamoto, lingering issues in combat
systems, some items are overpriced, long loading time.
Highlight moment : Trip to Hawai, Madarame boss battle, all
Confidants route.
Final Score : 4.5 out
of 5. Lingering issues and my
personal complaints prevented the game from being given a perfect 5 from me.
Hassou Tobi remains one of the deadlies ability in the game it seems...
Note : I screenshooted the game at the start of july in the
game, so there might be no earlier screenshoot.
I want to talk about my stats I the game.
Level : 79
My party consist of : Morgana, Takamaki Ann, and Makoto
Niijima. I never swapped them in any battle.
My persona, at the time of completion were : Yoshitsune,
Beelzebub, Kohryu, Sandalphon, Yamata no Orochi, Black Frost, Throne.
My favourite persona : Kohryu
Persona compendium : 80% [I was unable to fuse the
high-level ones due to the hefty costs]
Confidants I didn’t manage to max out : Yusuke [Emperor],
Haru [Empress], Yoshida [Sun], Iwai [Hanged Man], Chihaya [Fortune].
Favourite active ability : Concentration + Psycho Force
Favourite passive ability : Enduring Soul [Almost all of my persona above has this]
Social stats upon completion : All maxed out.
Romantically involved with : Takamaki Ann [God, I wish I can
turn back time as I want to be with Futaba.]
Favourite palace : Madarame’s palace
Favourite boss battle : Ichiryusai “Azazel” Madarame
Personal accomplishment : Guessed one of the antagonist’s
lackey early in the story. Defeating second to last boss with ease.
Personal disappointment : Yoshida confidant level is not
maxed.
I forgot to screenshot those data.
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